Cognition Gym
A training system for human thinking, reasoning, and intelligence

Thinking is a system. It can be measured. It can be trained.

Intelligence is not fixed. It is a set of cognitive functions — logic, abstraction, memory, attention, probabilistic reasoning, bias awareness — each of which can be diagnosed, exercised, and improved. Cognition Gym treats reasoning the way a physiologist treats movement: precise, modular, and trainable.

STATE
System model
CognitiveState = {
  logic, memory, abstraction, attention,
  creativity, probabilistic_reasoning,
  bias_awareness, systems_thinking
}

TrainingLoop:
  State(t+1) = State(t) + LearningEffect(exercises)

LearningEffect = f(accuracy, time, reasoning_steps, difficulty)

Every task produces accuracy, time, and reasoning-step measurements. A learning function merges these into the 8-D cognitive-state vector. Modules are coupled (e.g. probabilistic reasoning ↔ bias awareness); training effects spill into neighbours by their coupling coefficients.

01

Ability Map

Human cognition rendered as an 8-node graph; each node expands into definition, observable signals, and training methods.

02

Diagnostics

An adaptive battery across logic, probability, abstraction and attention. Output: a per-module cognitive profile.

03

Training

Four reasoning tracks — deductive, inductive, Bayesian, systems — with difficulty adapting in real time.

04

Bias Lab

Classic bias experiments: first you fall in, then the mechanism and defense are dissected.

05

Replay

Every solve is stored as a state sequence; replay surfaces inefficient paths and blind spots — red = misstep.

06

Expert Library

Reasoning patterns from physicists, mathematicians, biologists, and designers — with reconstructable examples.

Cognitive State

Your current cognitive state

Defaults to 50/100. The learning function updates each module's score after every task. This is a process variable, not a verdict.

Strongest
  • Logic 50.0
  • Abstraction 50.0
  • Memory 50.0
Weakest
  • Logic 50.0
  • Abstraction 50.0
  • Memory 50.0
This is not a game.

This is not a game.

It is an instrument for improving human thinking — for making reasoning visible, and for reducing the cost of irrationality.